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FORSAKEN PATH

ROLE

Gameplay && UI programmer

DESCRIPTION

The world of Oreka is on the brink of destruction, abandoned by the gods who once protected it. One day, Bogdan, a notorious bounty hunter, receives a mission that will change the course of history: kidnap the Priestess who acts as a link between the physical world and the divine.

YEAR

2015

GENRE

Action RPG

LANGUAGE

C#

PLATFORM

PC/WINDOWS

ENGINE 

Unity

AWARDS

Center Award

- Best Game of the Year 2014

           - Reward: Promote the game on Barcelona Games World

TEAM

PROGRAMMERS

Jordi Colàs Retana

Marc Mirapeix Gresa (Me)

ARTISTS

Alexandre Ametlla Marquès

Pau Arroyo Hinojosa

MUSICIAN

Santiago Mirabet

Trailer

Gameplay

UI/UX 

  • Create all the UI system and set it with feedback

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  • Work on the UI Design.

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  • Tutorial UI to know how to control the different characters.

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  • Lore and tutorial are in a menu of the UI where the player can go to review it.

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Dialogue System

  • Do the Dialogue system for being able to have some interaction.

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  • Use the dialogue to show the player some mechanics and how to play.

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Lore System

  • Create a Lore system with different objects that, combined with the UI of the player, show the lore of the game in case the player wants to know.

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  • Lore objects have feedback to be able to see them. When you grab one, another feedback appears on the menu to show that the player has new information.

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AI Melee Enemy

  • Melee enemy logic and how it is going to interact with its animations and the different players.

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